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Case study

MyProtein Interactive Outfit Builder

Designing and prototyping an interactive ecommerce configurator that helps users combine clothing items, explore outfits and build confidence before purchase.

Outfit Builder prototype on desktop, showing a model wearing a black bra and leggings next to the top selector
Role
UX Designer, THG
Duration
About 6 weeks
Team
Just me
Client
THG / MyProtein
Platform
MyProtein app, interactive prototype
Focus
Configurator UX, visual commerce, AI-assisted image workflows

Overview

The Outfit Builder explored a more interactive way for users to combine clothing items and see how products could work together as a full outfit. The goal was to improve product discovery, increase confidence before purchase and support cross-selling across clothing collections.

The challenge

  • 01No existing site functionality supported outfit configuration
  • 02Product photography was not captured in a consistent pose or model
  • 03AI-assisted image generation was needed to create consistent base model imagery and clothing overlays
  • 04Scope had to be reduced for proof of concept due to image complexity
  • 05Front and back views required large numbers of generated assets and thumbnails
  • 06The system needed to be understandable and useful on mobile

Key UX/product decisions

Start with best-selling womenswear collections for proof of concept

Keep scope to tops, leggings and shorts initially

Allow users to swap products and colours

Make it clear which items would be added to basket

Support front/back views and closer product inspection

Create naming conventions with engineering so the correct image could be displayed for each selection

Design for future expansion into menswear and wider clothing ranges

AI-assisted image workflow

Existing product imagery did not support the desired interaction model, so AI-assisted generation was used to create consistent model views and apply clothing variants. This turned a visual asset limitation into a workable proof-of-concept pipeline.

Prototype to build

After early Figma exploration and testing, a fully working interactive prototype was created so users and stakeholders could experience the outfit builder realistically. This prototype was handed to engineering and helped accelerate the first proof-of-concept build.

Inside the working prototype

The prototype was built to behave like the real thing, so people could swap products, change views and review their outfit rather than imagine it.

Outfit Builder with the top swapped from black to green while the leggings stay the same
Swapping a product or colour updates the model straight away, while the rest of the outfit stays in place.
Outfit Builder showing the back view of the outfit with the Bottoms tab open
The front/back toggle and category tabs let people inspect the whole outfit and move between tops, bottoms, outerwear and footwear.
Review your outfit panel listing the selected bra and leggings with sizes, prices and an add to basket button
The review panel shows exactly which items, sizes and prices will be added, and people can leave items out before adding to basket.
  1. Outfit Builder on mobile showing the model image and thumbnail controls

    On mobile the outfit image leads, with view controls kept within thumb reach.

  2. Mobile product selector, size picker and review panel

    Product, size and review sit in one scrolling column, ending in a single add to basket action.

Collaboration

The work involved close collaboration with clothing teams, senior leadership and engineering. Clothing teams helped identify high-impact products and collections, while engineering collaboration focused on asset naming, image logic and implementation feasibility.

What testing showed

It tested very well

Feedback on the working prototype was very positive, and the requests that came out of testing were about extending it rather than fixing it.

People wanted a model like them

A common request was being able to change the model to someone closer to their own size, so they could judge fit as well as style.

People wanted more to choose from

Users asked for more items and options to select, which supports expanding beyond the proof-of-concept range.

Outcome

  • Live proof of concept is being built
  • Testing will measure conversion, order value and engagement
  • Designs were showcased across the business
  • The approach is being considered for other areas such as beauty
  • The prototype helped create an accurate first build and faster engineering turnaround

Like what you see? Let's talk.

Email me at davidedwardsjones@googlemail.com, or get in touch through the contact page.