Weekly quiz cycles
A recurring quiz structure with weekly releases, season logic, cycle states, release timing, result finalisation and leaderboard updates.
Case study
Geekly QuizDesigning a competitive quiz platform focused on progression systems, gamification mechanics, UX fairness, and rapid AI-assisted product iteration.
It's live now. Players register to take part in the weekly quiz.

Geekly Quiz is a self-initiated competitive quiz platform designed to go beyond a simple question-and-answer experience. The product explores how progression systems, weekly competition, specialist subjects, leagues and reward mechanics can create a more engaging long-term quiz experience.
The challenge was to design a quiz product that felt competitive, replayable, fair, and rewarding without overwhelming new users.
A major part of the work was designing the systems behind the product, not just the quiz screens.
A recurring quiz structure with weekly releases, season logic, cycle states, release timing, result finalisation and leaderboard updates.
Players choose a specialist subject from Movies, Music, Books, TV Shows and Video Games, creating more personal quiz paths and dedicated ranking opportunities.
XP, levels, specialist titles, overall progression and long-term player identity were designed to make repeat play feel meaningful.
Season 1 had gameplay, scoring and world-first achievements alongside cosmetic rewards. They generated little interest from players, so achievements were removed for Season 2 and avatars became the main reward.
Competitive ranking systems were designed across global, specialist, private league and mode-specific contexts.
Question feedback and performance data were planned to improve question quality, difficulty balancing and future content decisions.
1Content
Weekly quiz cycle
A new quiz each week, played in a fixed window, rolling up into seasons.
Specialist subjects
Movies, Music, Books, TV Shows and Video Games.
Question formats
Multiple choice, true/false, match and type the answer, plus image questions.
2Play
Standard run
Answer every question, chasing speed and streak bonuses.
Hardcore run
Sudden death, softened by a single resurrection.
Gauntlet
Endurance runs through retired question banks, with mini-bosses and a final boss.
Fairness and integrity
Pre-read phase, shuffled answers and run integrity checks.
3Scoring
Base points
100 points for each correct answer.
Speed multiplier
×2 within a second, ×1.5 within five seconds.
Streak bonus
+0.5 for every five correct in a row, reset by a wrong answer.
4Progression
Leaderboards
Weekly, season, specialist and mode rankings, plus private leagues.
XP, levels and titles
Overall and specialist progression that builds player identity.
Avatars
Earned through Gauntlet depth, top scores and loyalty. Achievements were dropped for Season 2.
Feedback and telemetry feed back into content. Question ratings and performance data tune quality and difficulty, and progression gives players a reason to return for next week's quiz.
The product uses gamification carefully, with mechanics designed around skill, consistency, speed and mastery rather than simple point collection.
Each game week has its own leaderboard, filterable by week and by leaderboard type.

The top three get a podium, with each player's specialist subject and score.

The full table shows how each score was earned: accuracy, average speed and best streak.
A key part of the design was making the experience competitive without making it unfair, confusing or inaccessible.
A fixed pre-read phase gives players time to read the question before answer options and timers begin, helping reduce pressure and improve fairness.
Keyboard support allows faster answer selection and improves accessibility for users who prefer not to rely on mouse or touch input.
Anti-cheat and run integrity systems were designed to discourage refreshing, tab switching, restarting and leaderboard manipulation.
Modes such as Gauntlet were designed with no answer reveals to preserve challenge integrity and replay value.
Question feedback was designed around completed eligible runs, so users can rate question quality and difficulty without compromising answer reveal rules.

01The question appears on its own first, before any answers or the timer.

02Answers then appear with the timer. Numbered options support keyboard answering.

03In Practice mode the answer is confirmed before moving on.
Geekly Quiz was developed through rapid AI-assisted workflows, using prototypes, code iteration and product planning to move quickly from concept to working product.
The project involved moving between product strategy, UX flows, visual design, frontend implementation, Firebase architecture, content workflows and operational tooling. AI-assisted workflows helped accelerate prototyping and implementation, while product decisions were refined through testing, bugs, feature planning and launch preparation.





The site also has a dark theme, using the same layouts and green accents.

Homepage

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Classic Gauntlet
As a self-initiated product, I owned the product direction, UX architecture, feature prioritisation, interface design, implementation workflow and ongoing iteration. The work required balancing user experience, game mechanics, content operations, technical feasibility and launch readiness.
Geekly Quiz became a substantial product ecosystem rather than a simple quiz interface. The project demonstrates end-to-end product thinking, from user-facing experience design through to backend data models, progression systems, competitive rules, content workflows and launch operations.
Email me at davidedwardsjones@googlemail.com, or get in touch through the contact page.