Weekly quiz cycles
A recurring quiz structure with weekly releases, season logic, cycle states, release timing, result finalisation and leaderboard updates.
Flagship project
Geekly QuizDesigning a competitive quiz platform focused on progression systems, gamification mechanics, UX fairness, and rapid AI-assisted product iteration.
Geekly Quiz is a self-initiated competitive quiz platform designed to go beyond a simple question-and-answer experience. The product explores how progression systems, weekly competition, specialist subjects, achievements, leagues, and reward mechanics can create a more engaging long-term quiz experience.
The challenge was to design a quiz product that felt competitive, replayable, fair, and rewarding without overwhelming new users.
A major part of the work was designing the systems behind the product, not just the quiz screens.
A recurring quiz structure with weekly releases, season logic, cycle states, release timing, result finalisation and leaderboard updates.
Players choose specialist subjects such as Star Wars, Harry Potter, Marvel, DC and Lord of the Rings, creating more personal quiz paths and dedicated ranking opportunities.
XP, levels, specialist titles, overall progression and long-term player identity were designed to make repeat play feel meaningful.
Gameplay achievements, scoring achievements, world-first achievements and cosmetic rewards were structured to support motivation, mastery and prestige.
Competitive ranking systems were designed across global, specialist, private league and mode-specific contexts.
Question feedback and performance data were planned to improve question quality, difficulty balancing and future content decisions.
The product uses gamification carefully, with mechanics designed around skill, consistency, speed and mastery rather than simple point collection.
A key part of the design was making the experience competitive without making it unfair, confusing or inaccessible.
A fixed pre-read phase gives players time to read the question before answer options and timers begin, helping reduce pressure and improve fairness.
Keyboard support allows faster answer selection and improves accessibility for users who prefer not to rely on mouse or touch input.
Anti-cheat and run integrity systems were designed to discourage refreshing, tab switching, restarting and leaderboard manipulation.
Modes such as Gauntlet were designed with no answer reveals to preserve challenge integrity and replay value.
Question feedback was designed around completed eligible runs, so users can rate question quality and difficulty without compromising answer reveal rules.
Geekly Quiz was developed through rapid AI-assisted workflows, using prototypes, code iteration and product planning to move quickly from concept to working product.
The project involved moving between product strategy, UX flows, visual design, frontend implementation, Firebase architecture, content workflows and operational tooling. AI-assisted workflows helped accelerate prototyping and implementation, while product decisions were refined through testing, bugs, feature planning and launch preparation.
As a self-initiated product, I owned the product direction, UX architecture, feature prioritisation, interface design, implementation workflow and ongoing iteration. The work required balancing user experience, game mechanics, content operations, technical feasibility and launch readiness.
Geekly Quiz became a substantial product ecosystem rather than a simple quiz interface. The project demonstrates end-to-end product thinking, from user-facing experience design through to backend data models, progression systems, competitive rules, content workflows and launch operations.