The terminology was heavy
A lot of infrastructure sites used language that made sense internally but asked too much of users too early.
Flagship project
Making cloud infrastructure easier to understand, compare and buy.
Fabrc was a cloud infrastructure platform created from the rebrand of two existing THG infrastructure businesses. The initial focus was VPS and bare metal servers, sold globally through monthly billing, with self-service account management for smaller customers and direct sales support for larger organisations.
My role covered UX strategy, interaction design, prototyping, frontend implementation and collaboration with product, engineering, marketing and sales teams.
I looked at competitor sites, existing journeys and internal knowledge from the people closest to the product. The same issues kept coming up.
A lot of infrastructure sites used language that made sense internally but asked too much of users too early.
Users needed to compare server types, prices, locations and configuration options, but many journeys made that feel scattered.
The more options shown at once, the harder it became to understand what was required now and what could wait.
Competitor pages often looked credible but crowded, with long blocks of specs and unclear next steps.
Signing up to a cloud service should feel clear and guided, not like filling in an enterprise form before knowing what happens next.
Some customers would self-serve, but larger prospects needed an obvious way to speak to the right person without feeling diverted away from the product.
VPS and bare metal servers are technical products, but the buying behaviour is still familiar: evaluate the options, compare what matters, choose a configuration and decide whether to buy or speak to someone.
Ecommerce patterns gave us a practical starting point. Clearer product cards, easier comparison, progressive disclosure, pricing visibility and better onboarding all helped make the journey feel less intimidating without pretending the product was simple.
VPS and bare metal products still involve evaluation and selection. Clear cards helped users understand what was available without reading everything at once.
Users are used to comparing plans, features and prices online. Borrowing that behaviour made the infrastructure decision feel more familiar.
The aim was to show enough detail for confidence, then reveal configuration choices at the point they became useful.
Even when a customer needed to contact sales, the site still had to help them understand the offer and ask a better question.
This became the most important part of the work because it exposed where the product, technical constraints and user expectations met.
I explored purchase flows in Figma first, then moved into working prototypes so stakeholders could click through the journey rather than respond to static screens.
The configuration journey changed several times, particularly around how much to ask upfront and where technical detail should sit.
Progressive disclosure tested better than a longer multi-page journey because users could stay oriented while working through the choices.
One important decision was location versus server type. Some server types were not available in every location, and testing showed that location could be just as important as the server itself.
The final direction needed to support both ways of thinking: users who started with the server they wanted, and users who started with where it needed to be hosted.
The work changed through testing and practical delivery conversations. A few decisions mattered more than the initial design direction.
Early designs were too dark and gradient-heavy. They looked polished, but they did not help the product feel clearer or more trustworthy, so the direction was simplified.
Some scroll and motion ideas were explored, but they did not add enough value in testing. The page worked better when the interaction focused on understanding and selection.
Users wanted enough detail to feel confident, but not so much that the experience became another dense infrastructure page.
The functionality was not ready for a complete self-service journey, so bare metal users were directed to contact sales for a quote. It was a practical tradeoff, not a pretend launch.
This project is a good example of the kind of work I enjoy: taking something technical or messy, understanding where people are getting stuck, and making it easier to use without pretending the complexity does not exist.
The strongest decisions came from testing and iteration, especially around the purchase journey, information balance and what needed to be simplified for launch.